Uksahkka has told the party of the location of Asvig Longthew’s farmhouse and now the party intend to travel there to find out where the magical sword Suishen is, what has happened to the guide Ulf Gormandr, and why Uksahkka copped a savage beating for asking about it. Located uphill and to the south-east, the farm house is an excellent location to scout the party’s arrival, however their journey is unremarkable considering the stream of travellers that also appear to be heading to the farmhouse. It seems that there will a big gathering at Asvig’s farm, but the presence of guests does not deter the party from their goal.
Deciding on their plans in the forests before the farmhouse, the party notices a series of wooden posts with carved lion heads, positioned in an unbroken ring as far as can be determined. Sensing dangerous conjuration magic, the party is reticent to interfere with the lion-head posts and wonder how to proceed. The plan is hatched: the party hides in the undergrowth and waits for more travellers to pass. Trafter hides amongst some foliage and observes the arrival of a trader and his retinue of guards. Avoiding the notice of a particularly watchful guard, Traftar notices the trader interacting with the dirt path, and after the retinue has long gone it is noticed that some runes have been hastily drawn on the path and smudged out. Izati rises to the challenge of identifying these runes and, after having redrawn them, the party passes through the lion-head posts without incident.
The party arrives as Asvig’s farmhouse to find it completely without sentries or watchmen. It seems all in attendance are inside the main hall in boisterous celebration that carries through the night and masks the party’s actions. The farmhouse appears to be in the sheep business, and the party wait in a store-room and hide amongst piles of wool while they wait for an opportunity. The raucous gathering breaks into shouting, drinking contests, fighting and eventually a traditional sombre Ulfen dirge. It seems someone of note has died.
Two Ulfen warriors eventually emerge from the farmhouse – one wanders obliviously past the party to urinate outside, another has passed out and was dragged outside by a thrall. Both are savagely attacked by the party (one lethally) and their clothing and armour is borrowed. As the sounds and fires die down, the party realises the celebration is coming to an end and, hearing that the farmhouse doors might be barred, the party acts quickly to force themselves in the main hall. The stolen outfits are enough to confuse some still-awake Ulfen warriors while the party knocks them unconscious.
Unfortunately the servant thralls in attendance realise the ill-intentions of these invaders and begin to shout, potentially rousing the dozen sleeping Ulfen warriors the party find themselves near. Izati calms the situation by thrusting his spear through a warrior’s throat and waving the bloodied spear towards the thralls, threatening them into submission. With the last of the waking warriors knocked back into unconsciousness, the party find themselves in a delicate situation, with a tense silence the only barrier between safety and a being outnumbered by ruthless Ulfen warriors.